AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in the US: Q2 2022 Performance
Discover the performance of the top 5 basketball games on Android in the United States during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 basketball games on the Android platform in the United States. Here’s a closer look at the weekly trends for each of these popular titles based on data from Sensor Tower.
Basket Battle Released in late April, Basket Battle experienced a significant surge in popularity. Weekly downloads skyrocketed from 295 in the first week to an impressive 219K by the week of June 20. Revenue trends also showed growth, peaking at $245 in the same week. Active users followed a similar trajectory, increasing from 287 in the initial week to 369K by the end of June.
Basketball Stars: Multiplayer This game from Miniclip.com maintained a steady presence throughout the quarter. Weekly downloads started at 15.3K and peaked at nearly 27.8K in early May before gradually declining to 17.2K by the end of June. Revenue remained relatively stable, reaching a high of $19.9K in early June. Active users hovered around the 80K mark, peaking at 97.3K mid-May.
NBA LIVE Mobile Basketball NBA LIVE Mobile Basketball saw consistent engagement with weekly active users ranging from 231K to 259K. Downloads peaked at 27K at the end of May, with a slight dip to 18.3K by late June. Revenue was strong, maintaining an average of around $23K to $25K per week, peaking at $26.1K in late March.
Mini Basketball Mini Basketball, another title from Miniclip.com, showed a declining trend in weekly downloads, starting from 49.3K and dropping to around 12K by the end of June. Revenue followed a similar downward trend, peaking at $30.2K in late March and decreasing to $20.7K by the end of June. Active users also saw a decline from 102K to 34K over the quarter.
Basketball Arena: Online Game Basketball Arena: Online Game had stable performance metrics. Weekly downloads ranged from 12K to 21K, peaking in early June. Revenue was steady, peaking at $3.1K in late May. Active users saw gradual growth, starting from 48K and reaching 54K by early June.
For more detailed insights on the performance of these games and other apps, visit Sensor Tower.